Universal Scene Description (.usd, .usda, .usdc) 映像業界向け
ドキュメント
公式ラーニング
- 2026/01/15 Nanite Assemblies in USD: Part 2 – Houdini Tutorials Houdini
- 2026/01/15 Nanite Assemblies in USD: Part 1 – Scene Structure
- 2025/11/12 Optimizing Unreal Engine’s OpenUSD Workflow with Python | Unreal Fest Orlando 2025 出力
- 2025/09/22 The State of Model Importing Processes in Unreal Engine | Bilbio | Unreal Fest Stockholm 2025
- 2025/02/05 USD UE 5.4 Format Support
- 2024/12/11 Workflows with Unreal Engine and OpenUSD | Unreal Fest 2024
- 2023/10/24 State of the Universal Scene Description (USD) format in Unreal Engine
公式 YouTube | 英語 ≫日本語読み上げ
- 2025/10/17 Optimizing Unreal Engine’s OpenUSD Workflow with Python | Unreal Fest Orlando 2025 出力
- 2024/11/30 Workflows with Unreal Engine and OpenUSD | Unreal Fest 2024
- 2023/07/21 Importing Animation for Linear Content in Unreal Engine Alembic VAT USD
- 2022/11/29 Integrating USD into Unreal Engine | Unreal Fest 2022
Fixed
- UE5.7 UE-306180 When exporting a level sequence (with its associated level) to USD, the asset paths for the reference are different from 5.5 and older
- UE5.6 UE-273990 Launching multiple Editor processes in UE 5.5 can throw warnings due to USD Core plugin initialization
- UE5.6 UE-264587 Mesh from attached USD fails to import
- UE5.6 UE-264041 [USD] Reimport change reference to transient
- UE5.6 UE-217808 Usd wrapper uses TCHAR_TO_ANSI conversions causing path issues with basic extended ASCII character set