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  • アンリアルフェストソウル2026 | Tim Sweeneyオープニングキーノート
    2026.08.26 に
  • Template Abilities | Creating in Fortnite
    2026.08.25 に

    Join us for Creating in Fortnite: Template Abilities, a practical livestream exploring how to use Template Abilities to create reusable gameplay abilities more efficiently in UEFN. Template Abilities are part of the Ability System, the framework for building extensible, reusable gameplay abilities in Verse. They give you a timeline-driven path so you don’t have to write custom activation logic from scratch. You get a structured way to define how an ability plays out over time—from targeting and activation to projectiles and gameplay effects—making it easier to build, iterate on, and reuse abilities across your games. Learn more about Fortnite Template Abilities

    #Fortnite #UEFN #FortniteCreative #UnrealEditorForFortnite #GameDevelopment

  • 5.8.2 Hotfix Released
    2026.08.25 に

    5.8.2 Hotfix ReleasedHotfix 5.8.2 is live! Please feel free to share feedback and discuss the current version in the release topic, Unreal En…forums.unrealengine.com

  • Markerless Mocap with MetaHumans
    2026.08.25 に

    Markerless Mocap with MetaHumans | TutorialIn this tutorial, you will learn how to use a reference video as the source footage for mocap animation and apply it to …dev.epicgames.com

  • Building Custom Shops and UI for In-Island Transactions | Creating in Fortnite
    2026.08.25 に

    Shop UI shapes how players engage with in-island transactions. In this livestream, Derek Diaz, UI/UX Director at Epic Games, walks through menu patterns for different kinds of shops—from complex, category-heavy inventories to simpler, more focused layouts—and look at how to handle what players see after they complete a purchase Every UI example from the stream will be published to the Snippets Repository on the Epic Developer Community, so you can explore, reuse, and build on them.

    New guide on shop UI best practices: https://dev.epicgames.com/documentation/fortnite/building-custom-ui-for-inisland-transactions-in-fortnite More on in-island transactions: Getting Started with In-Island Transactions Livestream: https://www.youtube.com/live/4tDX0xr3ASY Documentation: https://dev.epicgames.com/documentation/fortnite/your-in-island-transactions-in-fortnite Pricing and Packaging Your In-Island Transactions Livestream: https://www.youtube.com/live/S1XDXXr2erQ Documentation: https://dev.epicgames.com/documentation/fortnite/pricing-and-packaging-your-in-island-transactions-in-fortnite Learn more about UEFN: https://www.fortnite.com/developer #Fortnite #UEFN #FortniteCreative #UnrealEditorForFortnite #gamedevelopment Time Stamps: 0:00 Opening 4:16 Introduction & guest welcome 6:00 Overview of best practices and design principles for shop UI 9:01 Housekeeping: Q&A instructions and survey link 10:15 Demo start: default built-in storefront menu (debug commands) 14:01 Custom menu #1: clean minimalist shop with tabs and pages 19:38 Discussion: reducing motion/scrolling distraction 22:35 Custom menu #2: “over-the-top” red-themed shop with hover details 33:00 Custom menu #3: full-screen shop with visual hierarchy & featured item 37:07 Special offers & countdown timer design 41:17 Bundles UI and expandable offer button 45:01 Testing purchases & “owned” state feedback 49:31 Custom menu #4: vertical side-panel shop layout 53:00 Custom menu #5: 3D “haunted house” shop with camera integration 55:04 Discussion: humor vs. clarity in item descriptions (“cursed” items) 59:37 Transition to code walkthrough 1:00:42 Using the Verse in-island transactions template 1:03:26 UI Feature Example project overview 1:04:33 Verse code walkthrough: shop widget structure & variables 1:07:08 Data structure: entitlements, offers, and bundles explained 1:20:25 Live code fix (coconut → apple bug) 1:21:00 Base shop class & subclassing approach 1:32:02 Widget animations: startup, hover, zoom-in demo 1:40:05 Tile animation breakdown (smoke, gradient, contrast layers) 1:48:06 Countdown timer implementation in Verse 1:53:20 Debugging a binding/naming issue live 1:57:16 3D camera movement system for haunted house shop 2:03:55 Rapid-fire Q&A begins 2:04:01 Q: Custom pointer/cursor textures 2:06:02 Q: How long did this UI take to build? 2:10:36 Q: Mobile support for these menus 2:12:18 Q: Default audio for click/hover states 2:13:25 Closing thoughts & final UX advice from Derek 2:16:40 Closing

  • Star Wars Zero Company | Developer Interview | Unreal Engine
    2026.08.25 に

    Watch this video and discover how Unreal Engine 5 helped Bit Reactor bring a galaxy of tactical possibilities to life, empowering the studio with the tools to build their debut project ‘Star Wars Zero Company,’ a gritty, authentic Star Wars™ story set in the Clone Wars era. The game sees you deploy a team of operatives with a wide variety of archetypes—from scoundrels to astromechs, or even a Jedi—in a single-player, turn-based tactics story developed in collaboration with Electronic Arts, Respawn Entertainment, and Lucasfilm Games. Check out the interview to find out how Unreal Engine features such as Lumen, Nanite, and MetaHuman helped Bit Reactor Technical Director Ryan McFall’s team realize their vision. Read the full interview here: https://epic.gm/dev-interviews-star-wars-zero-company #StarWarsZeroCompany #BitReactor #UnrealEngine #Lumen #Nanite #MetaHuman

  • Tech Note: Fix for crash on Linux with licensed Vulkan drivers due to OpenSSL ABI mismatch
    2026.08.24 に

    Tech Note: Fix for crash on Linux with licensed Vulkan drivers due to OpenSSL ABI mismatch | Knowledge baseA crash may occur in the Unreal Editor on Linux during startup when the Vulkan driver is initialized because of an ABI m…dev.epicgames.com

  • MCP in UEFN | Creating in Fortnite
    2026.08.21 に

    Unreal MCP is now available in Unreal Editor for Fortnite (UEFN). Join UEFN Evangelist Magnus Enebakk as he walks you through Model Context Protocol (MCP) in UEFN and shows how agentic coding tools like Claude Code or Cursor can work with you in the editor: writing and compiling Verse, placing and configuring devices, and running play sessions to test results. Learn more about Unreal MCP in UEFN on our blog: https://www.fortnite.com/news/unreal-mcp-is-now-available-in-uefn And MCP UEFN documentation https://dev.epicgames.com/documentation/fortnite/uefn-mcp #UEFN #UnrealEngine #MCP #ClaudeCode