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  • This just in: Riot Games is joining the State of Unreal next week!
    2026.06.12 に

    Be there June 17 at 9AM CT as they take us through what they’ve been cooking in Teamfight Tactics using Unreal Engine: https://epic.gm/unreal-fest-chicago-state-of-unreal

  • Built by a small team. Played by millions.
    2026.06.12 に

    FOAD are bringing their story to this year’s State of Unreal, sharing how their UEFN journey helped them reach audiences they never thought possible, culminating in the breakout success of Star Wars™: Droid Tycoon. Be there June 17 at 9AM CT: https://epic.gm/unreal-fest-chicago-state-of-unreal

  • Fast Geometry Streaming Guide
    2026.06.11 に

    Fast Geometry Streaming Guide | Knowledge baseDocumentation about the Fast Geometry Streaming plugin functionality ranging from its initial release in 5.6 to latest u…dev.epicgames.com

  • MegaLights on Mobile: Pipe Dream or Reality? How Arm & Sumo Digital Made It Possible | Inside Unreal
    2026.06.11 に

    Arm and Sumo Digital have teamed up to push mobile graphics into new territory, using Arm Neural Technology to help bring Unreal Engine MegaLights to Neural Dawn, a production-quality game that is the first to leverage this technology on mobile. In this livestream, experts from Sumo Digital and Arm explore how Neural Dawn uses MegaLights with ray-traced shadows, and what it took to make this advanced Unreal Engine feature practical on mobile hardware. The session covers the creative and technical challenges behind bringing desktop-class visuals to mobile, including dynamic lighting, performance optimization, asset and lighting workflows. It also explores the role of Neural Technologies such as Neural Super Sampling and Denoising (NSSD) and Neural Frame Rate Upscaling (NFRU). The team also discusses how close collaboration between game developers and Arm engineers helped unlock high-end visual features for production, while supporting the realities of mobile performance, power, and scalability. Whether you’re an Unreal Engine developer, mobile game developer, graphics programmer, or technical artist, this session offers a behind-the-scenes look at how Arm Neural Technology is helping make the next generation of mobile visuals possible.

  • Solo Animation Mode – S.A.M
    2026.06.10 に

    Solo Animation Mode – S.A.M | TutorialSolo Animation Mode (S.A.M) is an Editor Utility Widget designed to improve the workflow of animators in Unreal Engine. …dev.epicgames.com

  • This time next week, we’re broadcasting live from Chicago for State of Unreal.
    2026.06.10 に

    Join us June 17 for the latest on our efforts towards optimization across Epic tools as well as what’s next for Unreal Engine and UEFN: https://epic.gm/unreal-fest-chicago-state-of-unreal

  • New in 41.00: Memory Profiling for UEFN | Creating in Fortnite
    2026.06.09 に

    Join us for a live walkthrough of the latest performance tooling updates in UEFN. We’ll show you how the new Monitor Performance option makes it easier to keep tabs on your island’s memory usage without interrupting your workflow — including real-time status indicators and alerts right in the editor. We’ll also demo the new Memory Snapshot panel, which breaks down exactly which assets are eating your memory budget and links them directly to the actors in your scene. If you’ve ever hit a memory warning and wondered where to start, this one’s for you.

  • We’re gearing up for the Unreal Fest Chicago, and so are The Coalition!
    2026.06.08 に

    They’re going to be letting us know how Unreal Engine helped them tell the infamous story of Emergence Day in Gears of War: E-Day at the State of Unreal. Tune in 9AM CT on June 17: https://epic.gm/unreal-fest-chicago-state-of-unreal