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  • Playing Creatures Islands w/ Special Guest: Hannah-Grace Mowery | Cuddles & Chaos
    2026.07.30 に

    Cuddles and chaos await! Join us and Ghost Gaming’s Hannah-Grace Mowery, one of the UEFN developers behind Sidekick Masters, as we play through some of the community’s favorite creature islands together! Learn how to use Sidekicks as NPCs here: https://dev.epicgames.com/documentation/fortnite/using-sidekick-npcs-in-fortnite?lang=en-US To learn more about UEFN, head to: https://www.fortnite.com/developer #Fortnite #UEFN #FortniteCreative #UnrealEditorForFortnite #gamedevelopment

  • A Deep Dive into GPU Crashes in UE5 | Inside Unreal
    2026.07.30 に

    Join us as Huiwen Jiang shares practical tips and advice from their experience investigating and fixing GPU crashes in UE5. This talk aims to help developers move from ‘no idea where to start’ to building a clear, methodical approach for diagnosing GPU crash issues. They will also introduce recent progress in related debugging tools and how to apply them in real-world cases.

  • How Unreal Engine 5 Is Transforming Halo
    2026.07.30 に

    Get the inside scoop on how Unreal Engine 5 and features like MegaLights, Lumen, and Nanite are helping usher in a new era of high-definition visuals, refined controls, and updated cinematics for Halo: Campaign Evolved. Make like an ODST and drop into our feature here: epic.gm/developer-interviews-halo-campaign-evolved Find out more about developing games in Unreal Engine here: unrealengine.com/uses/games #HaloCampaignEvolved, #HaloStudios, #UnrealEngine, #UE5, #FirstPersonShooter, #GameDevelopment

  • Halo: Campaign Evolved | Developer Interview | Unreal Engine
    2026.07.30 に

    Watch this video to discover how UE5 brings high-definition visuals, refined controls, and updated cinematics to ‘Halo: Campaign Evolved’, a faithful yet modernized remake of the legendary ‘Halo: Combat Evolved’ campaign. We caught up with Halo Studio’s Principal Producer Casey Wu and Game Director Greg Hermann to find out which Unreal Engine 5 features stood out to the team most during development and what the team hopes this project will be remembered for in the future. Find out more about developing games in Unreal Engine here: unrealengine.com/uses/games #HaloCampaignEvolved, #HaloStudios, #UnrealEngine, #UE5, #FirstPersonShooter, #GameDevelopment

  • Getting Started with In-Island Transactions | Creating in Fortnite
    2026.07.28 に

    In-island transactions unlock a new revenue stream in addition to engagement payouts. In this livestream, we use Verse to create offers for islands—walking through the basics of getting set up and building your first in-island transactions shop. All showcased Verse code is available in the Snippets Repository on the Epic Developer Community—so you can explore, reuse, and build on it. https://dev.epicgames.com/community/fortnite/snippets Learn more about getting started with in-island transactions: https://dev.epicgames.com/documentation/fortnite/in-island-transactions-in-fortnite Learn more about UEFN: https://www.fortnite.com/developer #Fortnite #UEFN #FortniteCreative #UnrealEditorForFortnite #gamedevelopment

  • Audi F1—Designing Livery with the Power of Unreal Engine | Unreal Fest Chicago 2026
    2026.07.25 に

    In this session recorded at Unreal Fest Chicago 2026, Audi AG gives a unique insight into their use of Unreal Engine to design the Audi F1 livery—and how they are pushing real-time workflows to the limit. The talk focuses on their Audi Visualization Unreal Solution platform—in-house tech that leverages the functionality of the Unreal Editor and exposes it to 3D artists in a way that centers on automotive visualization as the primary use case, while ensuring artists and visualization experts are not limited in what they can achieve. Watch to see a real-time, in-editor demo as well as technical deep dives into various Unreal Engine workflows, including how the team leverages Substrate—a node-based material authoring framework that replaces fixed shading models with a modular, layered system. Find out more about using Unreal Engine for automotive here: unrealengine.com/uses/automotive #AudiF1, #Livery, #Automotive, #AudiVisualizationUnrealSolution, #Substrate, #UnrealEngine, #UnrealFestChicago2026

  • Rigging with Unreal Engine
    2026.07.24 に

    Rigging with Unreal Engine | Learning pathLearn how to Rig in Unreal Enginedev.epicgames.com

  • Build It in Engine: Modern Rigging with Control Rig & Dataflow | Unreal Fest Chicago 2026
    2026.07.24 に

    Discover how to design and build production-quality character rigs directly inside Unreal Engine. This session recorded at Unreal Fest Chicago 2026 walks through practical techniques for creating modular, animator-friendly rigs that take full advantage of Unreal Engine’s real-time environment. The lessons learned can also be readily applicable in UEFN. Watch to learn how to prepare and structure rigs for dynamic, believable motion using Control Rig physics, empowering you to bring characters to life without leaving the engine. Find out more about using Unreal Engine for animation here: unrealengine.com/uses/animation #Animation, #Rigging, #ControlRig, #UEFN, #AnimatedCharacters, #UnrealEngine, #UnrealFestChicago2026