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  • Think Unreal Engine is just for gaming? Think again. 🏙️🎮
    2026.02.08 に

    James Falconer from The Boundary explains how the real estate industry is adopting new real-time workflows, including virtual production, and why students and recent graduates need broad, adaptable skill sets to succeed. Learn about the emerging technologies and workflows shaping the industry, and discover how to apply real-time skills to high-end digital twin projects. 👯 Check out the full interview!: https://youtu.be/viTjFK3eYGQ #ArchViz #DigitalTwin #UnrealEngine #RealEstateTech #CareerPath

  • Getting Started with Console Development for Unreal Engine and Epic Online Services
    2026.02.06 に

    Getting Started with Console Development for Unreal Engine and Epic Online Services | Knowledge baseConsole de

  • A Deep Look into StateTree | Inside Unreal
    2026.02.05 に

    A deep look into StateTree showing how the underlying tech works as well as some best practices and use cases for the tech! Helpful links: Your First 60 Minutes with StateTree | https://dev.epicgames.com/community/learning/tutorials/lwnR/unreal-engine-your-first-60-minutes-with-statetree Tickless StateTree Changes | https://dev.epicgames.com/community/learning/tutorials/z3km/unreal-engine-tickless-statetree-changes StateTree Documentation | https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-state-tree-in-unreal-engine

  • A First Look at Procedural Content Generation in Unreal Engine 5.7
    2026.02.05 に

    Procedural Content Generation (PCG) in Unreal Engine has taken a major leap forward in versions 5.6 and 5.7, officially reaching Production-Ready status in UE 5.7. These updates focus on making the framework faster, more powerful, and more efficient for large-scale world building, with improved GPU-driven performance for complex scenes. Unreal Engine 5.7 PCG highlights include: – A new PCG Editor Mode with interactive, graph-driven tools like spline drawing, point painting, and volume creation—all customizable without coding – New data types and polygon operations for surface generation and shape manipulation – Advanced spline operators for intersections and splitting – Support for custom data types to build proprietary PCG toolsets – The Experimental Procedural Vegetation Editor (PVE) for creating high-quality, Nanite-ready vegetation with wind animation, voxelization, and instance assemblies Unreal Engine 5.6 previously provided a solid foundation for PCG workflows, offering powerful tools such as: – New PCG templates to quickly start graphs with preconfigured setups – A Data Viewport for previewing node data in context – A dedicated Graph Parameters panel with better organization and access Inline constants directly on node pins – The upgraded PCG Biome Core V2 plugin, enabling faster biome creation, per-biome blending, layered biomes, and improved performance through localized updates – Enhanced debugging tools with a dynamic object tree and clearer error reporting Find out more about PCG in Unreal Engine here: dev.epicgames.com/documentation/unreal-engine/procedural-content-generation-overview #ProceduralContentGeneration, #PCG, #UnrealEngine5.6, #UnrealEngine5.7, #Worldbuilding, #PCGBiomeCoreV2Plugin, #ProceduralVegetationEditor

  • What does a career in real-time production actually look like? 🧐
    2026.02.05 に

    Aaron Gordon, Co-Founder of Synapse Virtual Production, shares what students need to know if they’re considering a career in virtual production and real-time media creation.⚡️ Watch the full interview!: https://youtu.be/PuJQsS3OzuM #VP #RealTime #CareerAdvice #TechJobs #SynapseVP

  • Valor Mortis | Developer Interview | Unreal Engine
    2026.02.03 に

    Watch this video to explore the impact UE5 had on the development of ‘Valor Mortis’: an innovative, original title set in an alternate 19th-century Europe. Developed by One More Level, ‘Valor Mortis’ is an all-new first-person action Soulslike where players rise from death as a former soldier of Napoleon’s army to wield supernatural powers, battle horrifying monsters, and unravel a conspiracy that threatens all of humanity. Find out how UE5 helped bring the Napoleonic-era locations, weapons, and outfits to life—and how specific UE5 features such as Nanite, Lumen, and Niagara helped craft the game’s Metroidvania-inspired levels and dynamic visual effects. Find out more about developing games with Unreal Engine here: https://unrealengine.com/uses/games #ValorMortis, #OneMoreLevel, #UE5, #NiagaraVFX, #Nanite, #Lumen, #Soulslike

  • News and Community Spotlight | February 2nd, 2026
    2026.02.02 に

    News Get your tickets for Unreal Fest Chicago 2026 | https://www.unrealengine.com/en-US/events/unreal-fest-chicago-2026 Fab 2025 Year in Review | https://www.unrealengine.com/en-US/news/fab-2025-year-in-review OddBot reinvents it’s animation pipeline for playdate with Winnie the Pooh | https://www.unrealengine.com/en-US/spotlights/oddbot-reinvents-its-animation-pipeline-for-playdate-with-winnie-the-pooh Spotlights Ahmed Sagov | Plague Doctor | https://www.artstation.com/artwork/kNDqWd zzi | Forest of Goddess | https://www.artstation.com/artwork/oJ2dbm Máté Varga | Desert Bath House | https://www.artstation.com/artwork/bg5lyG

  • Engineering Digital Twins for Milano Cortina 2026 Winter Olympics | Unreal Fest Stockholm 2025
    2026.02.02 に

    SIMICO is pioneering the future of sustainable infrastructure for the Milano Cortina 2026 Winter Olympics through SimicoTwin, an innovative urban digital twin platform powered by Unreal Engine 5. In this session recorded at Unreal Fest Stockholm, Francesco Cappilli of Infrastrutture Milano Cortina 2026 S.p.A. explains how SimicoTwin seamlessly integrates high-fidelity BIM data with dynamic GIS contexts from Google Maps Tiles and OpenStreetMap to create ultra-realistic, interactive virtual environments. You’ll learn about innovative on-demand data strategies in Unreal Engine for creating lightweight AR/XR apps and dynamic Pixel Streaming experiences; discover practical methods to visualize real-time sustainability (ESG) metrics effectively within an interactive digital twin; and see concrete applications of Unreal Engine, AI simulations, and AR for enhancing planning, stakeholder engagement, and operational efficiency. Watch to gain an understanding of how this integrated digital approach supports large-scale event management and ensures a sustainable legacy for infrastructure assets. Learn more about Unreal Engine here: unrealengine.com #DigitalTwin, #BIM, #GIS, #GoogleMapsTiles, #OpenStreetMap, #AI, #AugmentedReality, #SIMICO, #UE5, #UnrealFestStockholm

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