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  • How 2D Creatives Can Embrace Unreal Engine with Odyssey | Unreal Fest Stockholm 2025
    2026.05.19 に

    This talk recorded at Unreal Fest Stockholm explains how including 2D artists in an Unreal Engine project, especially for linear productions and video games, can accelerate the creative process. Storyboard, FX, texture painting, animated faces on 3D characters, sprites, or even 3D animation notes and retakes—there are many aspects of a game or a film that can involve 2D artists. 2D artists can do all this work in Unreal Engine thanks to Praxinos Odyssey. Learn more about Unreal Engine here: unrealengine.com #Animations, #Animatics, #Storyboarding, #PraxinosOdyssey, #2DArt, #UnrealEngine, #UE5, #UnrealFestStockholm

  • Unreal Engine Simulation Sizzle Reel 2026
    2026.05.18 に

    Watch this video and find out how talented teams from across the simulation industry are using Unreal Engine’s powerful feature set for everything from digital twins and robotics training to autonomous vehicle testing and next-gen flight simulators. When realism is essential to the success of your simulation project, you need UE5. Features like real-time ray tracing, dynamic global illumination, and built-in particle and physics systems empower you to create interactive experiences that are more immersive and convincing than ever. Native support for many industry-standard 3D asset formats, virtual terrains, and communication protocols, and the ability to convert entire scenes at high fidelity through Datasmith make getting your data into UE5 easy. And you can deploy your simulation to anything from mobile devices and touchscreens to VR headsets and MR holograms—all from a single UE5 project. Find out more about using Unreal Engine for simulation here: unrealengine.com/uses/simulation #Simulation, #UnrealEngine, #DigitalTwins, #AutonomousVehicleTesting, #FlightSimulators, #MedicalSimulation, #AerospaceSimulation, #RoboticsSimulation, #RailwaySimulation, #Datasmith, #UE5

  • Supporting Runtime Mods in UE5: A Complete Pipeline for Developers and Modders | Inside Unreal
    2026.05.14 に

    Join us as our guests, Sid Narayan and Shannon Luong of Another Dimension Games, walk through how UE5 enabled them to build a runtime mod system for their game. This system lets players easily install community content like new weapons, skins, dialogue, abilities, and more simply by dragging and dropping mod files into a folder. Sid and Shannon break down their end-to-end approach: cooking mods as DLC, leveraging the GameFeatures framework for simple activation, and architecting projects to support deep modding and customization. Thanks to UE5, this small indie team made their game completely moddable, and you can too!

  • MetaHuman 5.8 Preview Released!
    2026.05.12 に

    MetaHuman 5.8 Preview Released!Download Unreal Engine 5.8 Preview from the Epic Games Launcher, GitHub, or for Linux. MetaHuman features in the Unreal …forums.unrealengine.com

  • Unreal Engine 5.8 Preview
    2026.05.12 に

    Unreal Engine 5.8 PreviewDownload Unreal Engine 5.8 Preview from the Epic Games Launcher, GitHub, or for Linux. Unreal Engine 5.8 Preview priorit…forums.unrealengine.com

  • Your First Game in Unreal Engine | Project Trailer
    2026.05.12 に

    In this beginner tutorial series for Unreal Engine, created in partnership with Luke Anderton of Tinkr Studios, you will learn how to create more complex gameplay by creating an animated start countdown, game timer, checkpoint system, exploding mines and more! These elements are designed to work with the 3D platformer game you created in the First Hour in Unreal Engine video series but can work with nearly any first or third person project. https://dev.epicgames.com/documentation/unreal-engine/module-1-setting-up-your-project

  • Real-Time Broadcast with Astucemedia
    2026.05.10 に

    Real-time technology is reshaping how we experience live broadcast, and Astucemedia is at the forefront of that transformation. In this episode, the Astucemedia team shares how they use Unreal Engine to turn complex data (elections polls, financial markets, sports, and weather) into immersive, real-time visual experiences for global audiences. From virtual production sets to augmented reality graphics, their work blends technical innovation with creative storytelling. Get an inside look at how Astucemedia builds powerful data pipelines, integrates real-time engines into broadcast workflows, and learn about the skills necessary to thrive in this unique industry. ► Learn more about Astucemedia: https://astucemedia.com/ #UnrealEngine #Broadcast #DataVisualization #VirtualProduction #RealTime #CareerAdvice #XR #MediaTech

  • Programming for Team Productivity: 15 Practical Tips | Inside Unreal
    2026.05.07 に

    Join us as our guest, Ángel Flores, walks through 15 practical techniques to streamline your Unreal Engine workflows. We’ll cover how to prevent user mistakes, design better pipelines, integrate active feedback, and leverage advanced Blueprint nodes to improve the way your team works – or future self!