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  • A UE5-powered virtual factory to optimize Cadbury Creme Egg production
    2026.04.02 に

    Watch this video to find out how PurpleSector combined UE5 with photogrammetry and machine vision technology to build a virtual factory for optimizing the production of Cadbury Creme Eggs. Cadbury makes 1.5 million Creme Eggs daily—20 eggs every second, wrapped at high speed. With wrapping too fast to spot by eye, engineers need a way to ensure wrapping machines perform at 100%. Find out how PurpleSector created a super-accurate virtual environment that replicates real-world conditions in the factory, enabling Cadbury to spot areas where efficiencies can be made in the process, ensuring consistent production volumes and perfectly wrapped Creme Eggs, every time. Find out more about simulation in Unreal Engine here: unrealengine.com/uses/simulation #CadburyCremeEggs, #UnrealEngine, #UE5, #PurpleSector, #VirtualFactory, #Photogrammetry, #MachineVision, #Simulation

  • Meet the studios using Unreal Engine to create the new wave of kids’ animation
    2026.04.01 に

    Watch this video to discover how Unreal Engine is becoming the preferred tool for kids’ animation, enabling fast iteration, rapid project turnaround, and a wide range of animation styles. We caught up with the creators of three popular children’s animation series to find out why they chose to build out an animation pipeline with Unreal Engine at its core. OddBot used the engine to produce ‘Playdate with Winnie the Pooh’, while the YouTube hit ‘Silly Crocodile’ is written, voice-acted, and animated entirely in UE5 by Cory Williams. Meanwhile, ‘BellyFant’, another successful series of animated shorts on YouTube, is produced by a small team using Unreal Engine. Take a look and discover how real-time workflows have enabled these solo creators and lean teams to punch well above their weight. Find out more about animating in Unreal Engine here: unrealengine.com/uses/animation #KidsAnimation, #Cartoons, #UnrealEngine, #UE5, #Oddbot, #SillyCrocodile, #Bellyfant, #PlaydateWithWinnieThePooh

  • PCG Blueprint Elements in 5.7
    2026.03.31 に

    PCG Blueprint Elements in 5.7 | Knowledge baseInformation on how to create blueprint elements in 5.7 for PCG a

  • Epic Online Services – Best Practices, Tips & Tricks
    2026.03.31 に

    Epic Online Services – Best Practices, Tips & Tricks | TutorialThis KB contains best practices, tips and trick

  • Star Wars™ Toolset | Creating in Fortnite
    2026.03.31 に

    Join us as we dive into the exciting new Star War™ Toolset for Unreal Editor for Fortnite!

  • Darwin’s Paradox! | Game Profile | Unreal Engine
    2026.03.31 に

    Watch this video and discover how French indie studio ZDT used Unreal Engine to create cinematic 2.5D platformer ‘Darwin’s Paradox!’. ‘Darwin’s Paradox!’ revolves around an abducted octopus (named Darwin) whose sole mission is to return home to the ocean. During the journey, players experience a mix of puzzle solving and platforming while taking in Hollywood-quality cinematic sequences that seamlessly blend with the action. Find out how Blueprint visual scripting, Sequencer, Lumen, and other core Unreal Engine features helped the team bring this innk-credible game to life. #DarwinsParadox, #ZDTStudio, #UnrealEngine, #2.5DPlatformer, #BlueprintVisualScripting, #Sequencer, #Lumen, #UnrealInsights

  • Automated Performance Profiling for Local Workflows | Inside Unreal
    2026.03.26 に

    Join us as we discuss Automated Performance Profiling for Local Workflows with our guest Nitish Victor

  • Using the X-Rite ColorChecker Classic in Unreal – Validating Light and Color
    2026.03.25 に

    Using the X-Rite ColorChecker Classic in Unreal – Validating Light and Color | TutorialThis article builds on