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  • Tailoring for MetaHumans: CLO and Marvelous Designer to UE Demo
    2026.04.24 に

    Join Epic, CLO, and Marvelous Designer, as we build a MetaHuman from scratch, design custom garments in CLO, and animate the results in Unreal Engine. We’ll start by showcasing some inspiring creator work before diving into our own build to show you how seamlessly these tools integrate for professional results.

  • Evolving Localization Workflows in UE5 with Custom Tooling | Inside Unreal
    2026.04.23 に

    Localization is one of those systems that’s easy to ignore early in a project and painful to integrate late. In this Inside Unreal session, Philipp Brasin shares how Aesir Interactive extended Unreal’s localization system to make localization a first-class citizen of the content pipeline. He’ll walk through their revamped authoring workflow and custom Localization Editor, including a validation framework that catches issues before they show up in builds. You’ll find practical tips for localization, whether you’re building your own tooling or just looking for small improvements.

  • Invincible VS™ | Game Profile | Unreal Engine
    2026.04.23 に

    Watch this video and discover how Quarter Up used Unreal Engine 5 to deliver visceral combos, special abilities, and ultimate finishers—all at 60 fps—for 3v3 tag fighting game Invincible VS™. Positioned as “the bloodiest fight in the universe”, Invincible VS™ brings brutal, tournament-quality superhero combat to life with the goal of filling the 3v3 tag fighting game void that’s existed for a long time. Developed by a core team of about 40 developers, the game sees players battle to the death as a team of fan-favorite characters in iconic locations. Press play to explore how a relatively small team leaned into Unreal Engine 5’s rich feature set and established workflows to maintain its development momentum. Want to learn more? Read the full story on the Unreal Engine blog: https://epic.gm/dev-interviews-invincible-vs #InvincibleVS, #QuarterUp, #UnrealEngine, #UE5, #FightingGame, #3v3, #IndieGames, #Sequencer, #ControlRig, #BlueprintVisualScripting, #UnrealMotionGraphics, #UnrealInsights

  • Custom Items and Inventory | UEFN Build Along
    2026.04.21 に

    Join us as Josh Grant and Magnus Enebakk walk through how you can create custom items with unique properties, design gameplay that reacts to player inventories, and build systems like in-game economies and crafting mechanics. We’ll show you how, step by step, with practical examples you can apply to your own projects

  • Playing Featured Fortnite Islands w/ Special Guest: Brian Grayson | Indie Games Week 2026
    2026.04.17 に

    Join us for Indie Games Week as we explore featured UEFN islands from this year’s showcase, with special guest Brian ‘Lionheart’ Grayson of Ghost Gaming! Check out other exclusive Indie Games Week interviews and Inside Unreal episodes packed with dev tips for small teams here: unrealengine.com/events/indie-games-week-2026 To find out more about building indie games with Unreal Engine, take a look at our website: unrealengine.com/uses/indie-games

  • Dispatch | Game Profile | Unreal Engine
    2026.04.17 に

    Watch this video to learn how remote-first indie studio AdHoc turned a fallen superhero’s office job into ‘Dispatch’—a breakout narrative comedy built in Unreal Engine—selling over one million copies in 10 days and showing how small teams can push episodic storytelling forward. Since its launch last year, the game has been recognized in numerous award categories and players have had an outstandingly positive response to its story, slick visuals, and all-star voice cast including Aaron Paul, Jeffrey Wright, Erin Yvette, Laura Bailey, Travis Willingham, Matthew Mercer, and others. We dialed up AdHoc’s CTO and Creative Director Dennis Lenart and Lead Programmer Seth Kingsley to learn more about this super-powered project. Check out the full interview here: https://epic.gm/dev-interviews-dispatch #Dispatch, #AdHocStudio, #UnrealEngine, #SuperheroGame, #BlueprintVisualScripting, #Sequencer, #ControlRig, #EpicDeveloperCommunity, #Fab, #UnrealInsights

  • Creating High-Fidelity Digital Humans on a Small Budget w/ MetaHuman | Indie Games Week 2026
    2026.04.16 に

    Join the MetaHuman product team and Sir Wade from Sir Wade Animation, who will guide you through practical, time-saving workflows to create, capture, and animate high-fidelity digital humans —directly in Unreal Engine. Discover how teams of any size can capture and retarget high-quality motion without a large studio or budget—using accessible devices, stream in real-time into UE, capture face animations, and tips and tricks to easily customize your character. Check out other exclusive Indie Games Week interviews and Inside Unreal episodes packed with dev tips for small teams here: unrealengine.com/events/indie-games-week-2026 To find out more about building indie games with Unreal Engine, take a look at our website: unrealengine.com/uses/indie-games

  • Mixtape | Game Profile | Unreal Engine
    2026.04.16 に

    Watch this video to discover how indie studio Beethoven & Dinosaur crafted ‘Mixtape’—a nostalgic, music-infused story of friendship—and how UE5 gave them access to many crucial technologies they wouldn’t have had time to build themselves otherwise as a small team. Based in Australia, developer Beethoven & Dinosaur has stuck with Unreal Engine after producing the award-winning 2021 title ‘The Artful Escape’. We recently caught up with them to learn more about the small indie team’s use of UE5 for animating in-engine with Control Rig, accessing source code to extend the engine, quickly iterating on ideas via Blueprints, and, as one might expect, getting extensive use out of MetaSounds to bring the game’s all-important audio experience to the forefront. Read the full interview here: https://epic.gm/dev-interviews-mixtape #Mixtape, #Beethoven&Dinosaur, #UE5, #ControlRig, #Blueprint, #MetaSounds, #Sequencer, #UnrealInsights, #AudioInsights, #UnrealEngine