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  • Designing for Mobile in UEFN: Gestures, Touch Layouts & Interactive HUDs | Creating in Fortnite
    2026.06.26 に

    With new mobile control and UI tools now live in UEFN, there’s never been a better time to start designing experiences that feel at-home on mobile. In this session, Epic’s Derek Diaz, Arran Langmead, Paul Georges, and Sam Bass walk through the new mobile toolset — from gesture-based inputs and customizable touch layouts to tappable HUD widgets — with live demos straight from the editor. Whether you’re building a tycoon, a casual experience, or something genre-defining, this stream will show you how to put these tools to work in your own project. Expect practical implementation walkthroughs, tips and tricks for getting the most out of the new features, and more.

  • NO LAW | State of Unreal | Unreal Fest Chicago 2026
    2026.06.26 に

    Watch this clip from the State of Unreal at Unreal Fest Chicago 2026, where Tor Frick, Creative Director at Neon Giant spoke about NO LAW and how Unreal Engine enabled their small team to create an immersive, high-fidelity shooter. Using Nanite, Neon Giant were able to create pipelines that helped their artists hand-craft spaces with intention and retain high detail across surfaces. MetaHuman, Lumen, MegaLights, PCG, and Niagara Data Channels enabled the team to achieve their vision for Port Desire, with NPCs that react to dynamic lighting and a world that reflects the player’s exploration. For a full roundup on all the announcements at the State of Unreal, check out our blog post: https://epic.gm/sou-news-from-the-show #NeonGiant, #NOLAW, #StateOfUnreal, #UnrealFestChicago2026, #MetaHuman, #Lumen, #MegaLights, #PCG, #Niagara #VFX, #PortDesire

  • Teamfight Tactics | State of Unreal | Unreal Fest Chicago 2026
    2026.06.26 に

    Watch this clip from the State of Unreal at Unreal Fest Chicago 2026 and see Tech Director Gina Hope talk through the process of moving ‘Teamfight Tactics’ to Unreal Engine, from building the tooling and pipelines that made it possible to the intent of the rebuild. She explains how Riot Games is setting up ‘Teamfight Tactics’ for a robust future using UE, with faster iteration, more shared systems across PC and mobile, and more. For a full roundup on all the announcements at the State of Unreal, check out our blog post: https://epic.gm/sou-news-from-the-show #TeamfightTactics, #RiotGames, #UnrealEngine, #StateOfUnreal, #UnrealFestChicago2026

  • Didn’t catch this year’s State of Unreal live? Got you with a highlight of the key announcements🦾
    2026.06.26 に

    Check out the full State of Unreal from this year’s Unreal Fest Chicago over on the Unreal Engine YouTube channel: https://epic.gm/state-of-unreal-2026-4k

  • Animation Essentials
    2026.06.26 に

    Animation Essentials | Learning pathThis comprehensive learning path guides creators through transitioning from traditional offline rendering pipelines to U…dev.epicgames.com

  • Motion Design – Introduction
    2026.06.26 に

    Motion Design – Introduction | CourseThis comprehensive course introduces creators to Unreal Engine’s dedicated Motion Design toolset, guiding you through pr…dev.epicgames.com

  • Control Rig: Modular Rigging
    2026.06.26 に

    Control Rig: Modular Rigging | CourseThis advanced technical artistry course delves into constructing a fully modular, programmatic character rigging system …dev.epicgames.com

  • Control Rig: Biped Spine and Reverse Foot
    2026.06.26 に

    Control Rig: Biped Spine and Reverse Foot | CourseThis technical rigging course focuses on building advanced biped subsystems within Unreal Engine’s Control Rig, detailin…dev.epicgames.com