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  • Artist’s Guide to Gameplay Focused Level Design Part 2 – Linear/Narrative Driven | Inside Unreal
    2026.02.17 に

    Join us as we discuss design philosophy, best practices and considerations when tackling linear and narrative driven gameplay spaces.

  • Book your place at Unreal Fest Chicago June 16-18 today!
    2026.02.17 に

    If you missed out on Super Early Bird tickets, don’t fret! There are still savings to be had with $649 Early Bird pricing(regularly $749) running through March 31. Technical sessions, expo floor experiences, the Unreal Fest Party and more await!: https://epic.gm/unreal-fest-chicago-2026

  • Introduction to Substrate Materials | Unreal Engine 5.7
    2026.02.16 に

    Take a look at Substrate, Unreal Engine’s state-of-the-art modular material authoring and rendering framework that offers inherent support for layered and blended materials, enabling you to render high-quality materials with true physical accuracy. Now Production-Ready and enabled by default in Unreal Engine 5.7, Substrate introduces a new approach to material rendering and data storage, giving you greater flexibility and control over how materials are built and evaluated. Find out more about what’s new in Unreal Engine 5.7 and download today: https://www.unrealengine.com/en-US/news/unreal-engine-5-7-is-now-available #ue5 #UnrealEngine5.7, #Substrate #UnrealEngine. #CGMaterials

  • UE5 Constraints Are EASY! Parent Constraint Workflow for Animators
    2026.02.13 に

    UE5 Constraints Are EASY! Parent Constraint Workflow for Animators: Learn how to easily implement Parent Constraints in Unreal Engine, a flexible system that is designed to be much simpler than other 3D software. Set a keyframe to activate the constraint dynamically, such as attaching a character’s hand to a moving door, allowing you to drive both objects with a single control. When the constraint is turned off, the system automatically preserves the preceding and current animation data, preventing the object from snapping back to a rest position ►Download the A-COM Animation Sample here: https://epic.gm/agora-animation-sample ► Check out Sir Wade’s channel for more Animation Tutorials and UE5 workflows: https://www.youtube.com/@SirWade/ ► Sir Wade’s Courses: https://courses.sirwade.com

  • What happens when physical props meet real-time VFX?
    2026.02.13 に

    This deep dive looks at Muzzle Report, custom hardware that connects directly to Unreal Engine—giving actors something real to perform with and creates instant feedback on set. Watch the full deep dive: https://youtu.be/S3likSaeZSI

  • Yuki’s Revenge | Building the Muzzle Report
    2026.02.13 に

    In this deep dive, we explore Muzzle Report, a custom hardware solution that connects physical props to Unreal Engine in real time. By detecting gunfire and driving live VFX on set, it enables more natural performances and gives directors and creatives immediate feedback during production. Learn more about the making of The Lost Chapter: Yuki’s Revenge: https://www.unrealengine.com/en-US/spotlights/step-behind-the-camera-of-quentin-tarantinos-the-lost-chapter-yukis-revenge #YukisRevenge #UnrealEngine #QuentinTarantino #Animation #EpicGames #Fortnite #Cinematics #BTS #VirtualProduction #PerformanceCapture #KillBill

  • Odyssey: 2D Animation in Unreal Engine
    2026.02.13 に

    Odyssey: 2D Animation in Unreal Engine | CourseBridge the gap between traditional 2D artistry and modern game

  • A Masterclass on Mutable Character Customization Workflows | Inside Unreal
    2026.02.12 に

    Join lead Mutable developers for a technical two-hour masterclass on Mutable workflows, features, and best practices. This session breaks down high-level features such as Texture Packing, Reshape and Morphs, Performance optimizations, and the new “dataless” architecture. Helpful links: Mutable Sample at Fab | https://www.fab.com/listings/209e82f6-ad40-4253-b565-d2f65b12efe7 Mutable Tutorials | https://dev.epicgames.com/community/learning/tutorials/yjw9/unreal-engine-mutable Mutable Documentation | https://dev.epicgames.com/documentation/en-us/unreal-engine/mutable-skeletal-mesh-generation-in-unreal-engine

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