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  • Odyssey: 2D Animation in Unreal Engine
    2026.02.13 に

    Odyssey: 2D Animation in Unreal Engine | CourseBridge the gap between traditional 2D artistry and modern game

  • A Masterclass on Mutable Character Customization Workflows | Inside Unreal
    2026.02.12 に

    Join lead Mutable developers for a technical two-hour masterclass on Mutable workflows, features, and best practices. This session breaks down high-level features such as Texture Packing, Reshape and Morphs, Performance optimizations, and the new “dataless” architecture. Helpful links: Mutable Sample at Fab | https://www.fab.com/listings/209e82f6-ad40-4253-b565-d2f65b12efe7 Mutable Tutorials | https://dev.epicgames.com/community/learning/tutorials/yjw9/unreal-engine-mutable Mutable Documentation | https://dev.epicgames.com/documentation/en-us/unreal-engine/mutable-skeletal-mesh-generation-in-unreal-engine

  • Sharpening your visual eye: arch viz insights with SHoP Architects
    2026.02.12 に

    In a world where architecture, gaming technology, and virtual production intersect, the future belongs to versatile storytellers. Mengyi Fan, director of visualization, highlights how SHoP Architects is embracing real-time interactive 3D while maintaining the humanity of the built environment. Learn more about the collaborative nature of SHoP’s visualization team and their diverse backgrounds, and how tools like VR, AR, and pixel streaming are transforming the way architecture is designed, experienced, and shared with the public. ► Dive deeper into new workflows for architectural visualization Pixel Streaming Sample Project Unreal Engine 5 for Architecture The Epic Games Ecosystem for Arch Viz ► Find out more about SHoP Architects: https://www.shoparc.com/ #UnrealEngine #ArchViz #DigitalTwins #CareerAdvice #CareerConnections #TransferableSkills

  • Designing for live performance with Silent Partners Studios
    2026.02.12 に

    Behind every jaw-dropping live show is a powerful real-time team driving the visuals. In this episode of Career Connections, Jonathan Masterson of Silent Partners Studio shares how Unreal Engine is transforming broadcast, theatre, and live concerts productions into fully immersive experiences. From innovative theatrical projects like La Haine to cutting-edge live shows, Jonathan reveals how creativity, technical precision, and curiosity drive the future of entertainment and explains why staying adaptable is the ultimate career advantage. ► Check out these Unreal Engine spotlights on Silent Partners Studio Bringing the urban Paris of La Haine to the stage with UE5 Silent Partners’ Real-Time Solutions for Live Shows & the Live Experience | Unreal Fest Orlando 2025 ► Follow Silent Partners Studio on Instagram: www.instagram.com/silentpartnersstudio #UnrealEngine #LiveEvents #VirtualProduction #CareerAdvice #CareerConnections #TransferableSkills

  • NEW UE5 Motion Trails 2.0: Heat Map & Camera Space Stabilization
    2026.02.11 に

    NEW UE 5.6 MOTION TRAILS 2.0: Heat Map & Camera Space Stabilization: Discover the power of the rewritten Motion Trails 2.0 tool introduced in Unreal Engine 5.6, which allows you to visualize movement arcs in 3D space. Customize the display using options like dashed trails for spacing visualization or the crucial Heat Map style to quickly identify speed problems (where red is fast and green is slow movement). Learn how to switch the trail from World Space to Camera Space to stabilize the path relative to the camera shake, which is extremely helpful for debugging cinematic shots ►Download the A-COM Animation Sample here: https://epic.gm/agora-animation-sample ► Check out Sir Wade’s channel for more Animation Tutorials and UE5 workflows: https://www.youtube.com/@SirWade/ ► Sir Wade’s Courses: https://courses.sirwade.com

  • Valor Mortis and Nanite in Unreal Engine 5
    2026.02.11 に

    Unreal Engine 5’s toolset was a strong contributor to helping Valor Mortis’ otherworldly 19th-century Europe. Nanite, in particular, helped the team create a more dense, detailed world that was also resource efficient. Take a journey into our interview with One More Level’s Technical Director, Krzysztof Dalton Pachulski to learn more about it: https://epic.gm/dev-interviews-valor-mortis

  • The Technical Journey of Clair Obscur: Expedition 33 | Unreal Fest Stockholm 2025
    2026.02.11 に

    In this session recorded at Unreal Fest Stockholm, Sandfall Interactive shares their experience of shipping their first game, ‘Clair Obscur: Expedition 33’ as a new studio. They discuss the technical challenges with stability, content management, and optimization when scaling up both scope and team, and going from a prototype to a multi-platform commercial release in a project with a lot of legacy assets and loose reference management. The talk also explores the studio’s methods and tools to chunk their packaged game data to support technologies like PlayGo for PS5 and StreamingInstall for Xbox, and their approach to enable late-stage changes without compromising the stability of the game at launch. Learn more about Unreal Engine here: unrealengine.com #ClairObscurExpedition33, #SandfallInteractive, #UnrealEngine, #UE5, #UnrealFestStockholm

  • DYNAMIC Space Switching in UE5: Pro IK Hand Constraint Techniques
    2026.02.11 に

    DYNAMIC PARENTING in UE5: Master Space Switching for IK Hands & Constraints: Discover the Space Switching system which allows you to dynamically adjust the parent relationships for specific character controls, such as an IK hand. Learn how to add custom spaces by selecting targets like the spine or body control anywhere within the rig. Crucially, understand how to keyframe the switch between these different spaces, enabling controls to be locked to the world at one moment and then move dynamically with a different part of the character hierarchy the next ►Download the A-COM Animation Sample here: https://epic.gm/agora-animation-sample ► Check out Sir Wade’s channel for more Animation Tutorials and UE5 workflows: https://www.youtube.com/@SirWade/ ► Sir Wade’s Courses: https://courses.sirwade.com