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  • Shop the Fab October Flash Sale 👉 Fab.com
    on 2025年10月18日

    Find thousands of high-quality 3D models, VFX, environments, and audio at up to 70% OFF. Shop your faves until Oct 19, 5PM ET. Clock’s ticking! 🏷️ https://epic.gm/fab-oct-flash-sale

  • 2025 Epic MegaJam Theme Reveal & Kickoff | Inside Unreal
    on 2025年10月16日

    Good news, everyone—the 2025 Epic MegaJam is here! Not only are we gearing up for another exciting competition, we’re also celebrating the Epic MegaJam’s 10-year anniversary. We’ll kick off with special guests representing this year’s sponsors as we dive into all the details of the 2025 Epic MegaJam. The theme reveal, as well as other surprise details, will be revealed at 3:00 PM EST during the stream. From that moment on, you’ll have seven days to craft a fun, playable experience that brings the theme to life. This is your chance to innovate, experiment, engage with the community—but most importantly, build and put something out there! One of the most thrilling parts of the MegaJam is the opportunity to compete for sponsored prizes. This year, we’re pleased to welcome first-time sponsors Wacom, Razer, and Diversion, with Logitech and SideFX returning to join the lineup of incredible sponsors. We’re also pleased to announce that we have more special modifier categories than ever before! That takes us up to a whopping 31 prize categories including the nine primary ones. All the details of these can be found on the 2025 Epic MegaJam Itch.io event page. Register now! Event page: https://itch.io/jam/2025-epic-megajam

  • Optimizing Unreal Engine’s OpenUSD Workflow with Python | Unreal Fest Orlando 2025
    on 2025年10月16日

    OpenUSD is rapidly becoming one of the most efficient solutions for building and managing data within studio pipelines. While Unreal Engine supports exporting data in USD format, its native implementation has certain performance limitations that require customization to fit into a pipeline. In this session recorded at Unreal Fest Orlando 2025, Jonghwan Hwang of Sony Pictures Imageworks demonstrates a high-level concept for integrating Unreal Engine into a studio pipeline using OpenUSD. This includes basic USD export from Unreal Engine with Python, developing scripts to parse assets into USD layers, and adding patch scripts for refining USD data to meet specific pipeline requirements. Through a case study of a simple film Unreal Engine scene structure, the session showcases how these optimizations enable more effective data exchange between Unreal Engine and other DCC tools. Learn more about Unreal Engine here: unrealengine.com #OpenUSD, #Python, #SonyPicturesImageworks, #UnrealEngine, #UE5, #UnrealFestOrlando

  • Maya to Unreal Engine: The Ultimate Coordinate conversion cheat Sheet
    on 2025年10月16日

    Just a moment…dev.epicgames.com

  • Chaos Cloth for AAA Games | Unreal Fest Orlando 2025
    on 2025年10月16日

    Join us for this thought-provoking tech talk, which will come hot on the heels of the State of Unreal keynote. Stay tuned for more details, dropping June 3.

  • News and Community Spotlight | October 16th, 2025
    on 2025年10月16日

    News 5.7 Preview Released – https://forums.unrealengine.com/t/unreal-engine-5-7-preview/2658958 Design Track Beginner Learning Path – https://dev.epicgames.com/documentation/en-us/unreal-engine/designer-track Epic MegaJam 2025 – https://itch.io/jam/2025-epic-megajam Spotlights Beneath Mount Fuji: Springtime Promenade by Jhosep Chevarria – https://forums.unrealengine.com/t/beneath-mount-fuji-springtime-promenade/2657812 Mechanic Joe by Roman Chystakhovskyi – https://www.artstation.com/artwork/qJzYoP Exotic Prairie by Gā Gā Māo – https://www.artstation.com/artwork/nJGJaK

  • Augmenting the Most-Watched Live Events with Unreal Engine | Unreal Fest Orlando 2025
    on 2025年10月16日

    Girraphic, an international broadcast and advertising agency, has been fortunate enough to be a part of some of the most-watched streaming events in recent history, from Netflix’s Paul vs. Tyson and NFL Christmas Gameday to Amazon’s Thursday Night Football series. These broadcasts all share one thing in common: the integration of augmented reality (AR) graphics from Unreal Engine. This presentation recorded at Unreal Fest Orlando 2025 looks at how Unreal Engine techniques and workflows fit into the live TV space, revealing the lessons Girraphic learned along the way. The session covers challenges like hardware requirements, scene and graphics layout, multiple camera tracking systems, live control of Unreal Engine, and the choice of HDR vs. SDR. The session also explores where real-time 3D is going next as it gains backing from forward-thinking streaming partners. This talk is for anyone interested in understanding how Unreal Engine can be used for augmented broadcast graphics, and those wanting to gain a greater technical understanding of what it takes to execute Unreal Engine AR in a live broadcast. Learn more about Unreal Engine here: unrealengine.com #BroadcastGraphics, #Girraphic, #ARGraphics, #UnrealEngine, #UE5, #UnrealFestOrlando

  • Imagining the Future with Advanced Design in Twinmotion | Unreal Fest Orlando 2025
    on 2025年10月15日

    In this session recorded at Unreal Fest Orlando 2025, Lee Rosario of Brunswick Corporation explains how he uses Twinmotion to present automotive, marine, and conceptual designs of the future. Find out how Rosario uses Twinmotion for advanced design from start to finish: worldbuilding, concept scene building, and even for iterating on concept design, all the way through to adding props and generating a fully animated presentation. The goal of the presentation is to inform and inspire attendees to new heights of design presentation with Twinmotion. Learn more about Twinmotion here: twinmotion.com #AutomotiveDesign, #MarineDesign, #ConceptualDesign, #BrunswickCorporation, #WorldBuilding, #Twinmotion, #UnrealFestOrlando

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