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  • Build Worlds and Build Bonds with Creature-Based Islands | Creating in Fortnite
    2026.06.23 に

    Learn how to bring Fortnite Sidekicks into your islands as NPCs, and take a deep dive into the new props, galleries, and assets designed for games where Sidekicks shine.

  • Model Context Protocol (MCP) Server Support in UE 5.8 | State of Unreal | Unreal Fest Chicago 2026
    2026.06.23 に

    Unreal Engine 5.8 ships with experimental Model Context Protocol (MCP) server support, bringing agentic workflows into the editor. MCP is an open standard that enables agents to connect directly to a project. Rather than acting as assistants that simply copy and paste, these agents become active collaborators that understand and operate within specific Unreal Engine workflows. Watch this clip from the State of Unreal at Unreal Fest Chicago 2026 to find out more, and check out our blog post to explore all the new updates in 5.8: https://epic.gm/ue-5-8-blog #ModelContextProtocol, #MCP, #AgenticWorkflows, #UnrealEngine5.8, #StateOfUnreal, #UnrealFestChicago2026, #UE5.8

  • Unreal Engine 5.8 Is Now Available | State of Unreal | Unreal Fest Chicago 2026
    2026.06.23 に

    Unreal Engine 5.8 is now available to download! Watch this clip from the State of Unreal at Unreal Fest Chicago 2026 where we announced the release and revealed its new updates. For this release, we’ve focused on pushing performance further while also bringing many core features to maturity and readiness for production. Check out the blog post to explore 5.8: https://epic.gm/ue-5-8-blog #UnrealEngine5.8, #StateOfUnreal, #UnrealFestChicago2026, #UE5.8

  • Lords of the Fallen II | Developer Interview | Unreal Engine
    2026.06.23 に

    Discover how CI Games used UE5 to craft the highly-anticipated ‘Lords of the Fallen II’—a dark fantasy action RPG featuring high-energy, soulslike combat that challenges players to explore a vast, war-torn kingdom crumbling from within. After generating a ton of buzz and firmly establishing a foundation for the future of the franchise, CI Games’ mission this time around is to push everything in the game one step further. To achieve this, the developers have taken the approach of wielding Unreal Engine 5 like a weapon, delivering the game’s atmospheric visuals, visceral combat, and unique Umbral lamp dual world mechanic that immerses players in both the realms of the living and the dead. Watch to get the full story on how they leveraged UE5 features like Lumen, the Procedural Content Generation (PCG) Framework, and Gameplay Abilities System along with Epic Online Services to deliver the project. Find out more about creating games in Unreal Engine here: unrealengine.com/uses/games #LordsOfTheFallenII, #CIGames, #UnrealEngine, #UE5, #Lumen, #ProceduralContentGeneration, #GameplayAbilitiesSystem, #EpicOnlineServices, #RPG, #Souslike

  • State of Unreal Sizzle Reel | Unreal Fest Chicago 2026
    2026.06.19 に

    Watch this video to discover some of the stunning projects being produced with Unreal Engine and Epic ecosystem tools by talented teams around the world. Showcasing the breadth of amazing work underway across the community, the projects in this video span industries as diverse as games, film & TV, animation, broadcast & live events, automotive, architecture, and fashion. Interested in creating something with Unreal Engine? Check out our website: unrealengine.com #Games, #Film&TV, #Animation, #Broadcast&LiveEvents, #Automotive, #Architecture, #Fashion. #UnrealEngine, #StateOfUnreal, #UnrealFestChicago2026

  • Optimizing Next Gen Features for Mobile Game Development
    2026.06.18 に

    Optimizing Next Gen Features for Mobile Game Development | TutorialThe stunning PC and console titles created with Unreal Engine often leverage advanced features such as MetaHuman, PCG, t…dev.epicgames.com

  • Project Health in Unreal Engine: The Technical Indicators That Matter
    2026.06.18 に

    Project Health in Unreal Engine: The Technical Indicators That Matter | Knowledge baseThe Technical Developer Relations team at Epic, based on their experience supporting customers and their own work with U…dev.epicgames.com

  • Chaos Cloth – Updates 5.8
    2026.06.17 に

    Chaos Cloth – Updates 5.8 | TutorialThe Chaos Dataflow Cloth Editor in 5.8 is Production-Ready and is now the default cloth editor for the engine. The 5.8 r…dev.epicgames.com