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  • Material Mastery: Efficient Techniques for UEFN Effects | Unreal Fest Orlando 2025
    on 2025年8月27日

    Learn more about the potential of materials in UEFN, crafting lightweight dynamic effects that can replace complex Verse scripts and sequencer animations. In this session, Jackson Clayton of Barnyard Games explains how leveraging techniques in the material graph can revolutionize your approach to visual design, and achieve stunning results with minimal performance impact. Whether you’re making immersive environments or adding subtle interactive elements, the session provides practical examples and actionable insights for developers of all skill levels. Learn about how you can push the boundaries of what’s possible with UEFN materials without compromising on creativity.

  • Creating In Fortnite I Squid Game Tools
    on 2025年8月26日

    Event Info: Join us for an exciting session where we’ll dive deep into the latest Fortnite Creative and Unreal Editor for Fortnite updates, celebrate our amazing community, and give you the inside scoop on new features that will change the way you create. Expect engaging walkthroughs, pro tips, and live interactions with our development team—all designed to level up your creative process. This stream, we’ll be chatting all about Squid Game tools and more: – Overview of Squid Game Tools – World Content – Templates – New Gameplay / New Genre

  • Transforming Infrastructure Design With Unreal Engine Tools | Unreal Fest Orlando 2025
    on 2025年8月26日

    Explore how Unreal Engine enables infrastructure design giant HNTB to create flexible and immersive visualizations for large-scale infrastructure projects. Topics include HNTB’s custom Datasmith pipeline for importing GIS data and integrating their material pipeline, an interactive callout and chart system, and data-driven tools for construction sequences. HNTB’s Python editor tools enhance Perforce integration and material creation, and expand customization of PCG foliage with OpenCV. Custom material graphs and HLSL shaders allow their artists to improve fidelity, introduce randomization, and address UV issues directly within Unreal Engine without constant round trips between other software. Finally, the session showcases HNTB’s post-process materials for creating stylized environments, object highlighting, and custom mattes for compositing.

  • Unleashing UE Motion Design: Packaging and Beyond | Unreal Fest Orlando 2025
    on 2025年8月26日

    Geotech, as an official Epic Games development partner, helped architect and develop Unreal Engine’s Motion Design tool from the start, and remain active contributors to its evolution. In 2024, in collaboration with Emissive Labs, Geotech took the Motion Design Toolset to the next level by developing a live-events application, venue4D designed to run unreal engine motion graphics in stadiums and arenas. In this session, Denys Dubinin of Geotech and Danny Tello of Emissive Labs demonstrate how to package your motion design project and generate a game build; control scenes in a packaged game using network APIs; optimize performance for demanding scenarios; and implement your own extensions and package them for distribution. Dubinin also shows how to apply AAA game development best practices to motion design and real-time graphics for media & entertainment.

  • VALORANT | Developer Interview | Unreal Engine
    on 2025年8月26日

    Watch this video to see Riot Games’ Marcus Reid discuss the development team’s reasoning and process for upgrading from UE4 to UE5—and how the move sets VALORANT up for future success. Riot moved VALORANT to Unreal Engine 5 with the 11.02 patch. The team is looking to upgrade the tools that it uses every day in order to build more benefits for its players, while also enhancing performance across a wide range of hardware. Fans can expect better frame rates and more consistent performance across different hardware configurations, along with faster patch downloads that reduce wait time during the game’s ongoing updates. Find out more in the blog post: https://www.unrealengine.com/developer-interviews/the-future-of-riots-valorant-is-built-on-ue5

  • Console Variable Editor Deep Dive in Unreal Engine
    on 2025年8月26日

    Just a moment…dev.epicgames.com

  • Let’s Chat UEFN Development w/ Rubique
    on 2025年8月25日

    Get ready to gather all your Q’s about how we develop UEFN at Epic Games! (Think anything from how tools are made to how they’re prioritized to handling bugs. Anything involving tool development is game!) This Thursday, Rubique joins us live to talk through your questions about developing UEFN with special guests! Epic Games team members Andrew Grant and Jay Villanueva will dig into the details and answer questions submitted by the community.

  • Unreal Fest 2025: Heads & Tails with Sequencer
    on 2025年8月25日

    Just a moment…dev.epicgames.com

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