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  • Elektrobit’s EB Civion Digital Cockpit Suite, Powered by Unreal Engine 5
    2026.03.02 に

    Watch this video for a look at Elektrobit’s new digital cockpit product line, the EB civion. This suite of HMI solutions is designed to give automotive OEMs better supply chain control and accelerate the development of digital cockpits and applications for software-defined vehicles (SDVs). EB civion leverages Unreal Engine as a core component of its HMI software stack. Features such as simulated target displays enable rapid prototyping, while Niagara supports dynamic vehicle visual effects, level streaming handles large-scale ADAS data efficiently, and the material system powers real-time sensor visualization. Find out more about creating automotive human-machine interfaces with Unreal Engine here: unrealengine.com/uses/hmi #HMI, #HumanMachineInterfaces, #UnrealEngine, #Elektrobit, #EBCivion, #NiagaraVFX, #DigitalCockpit, #SoftwareDefinedVehicles, #ADAS, #CES2026

  • Unreal Engine Constraint Logic Made Easy! #unrealengine #animationtips
    2026.03.01 に

    Converting child objects to world space prevents position snapping when toggling constraints. Here is the exact workflow for Unreal Engine 5.5.

  • KPop Demon Hunters brought big cinematic moments into real-time previs
    2026.02.27 に

    From demon-filled bathhouses to stadium-scale concerts, KPop Demon Hunters brought big cinematic moments into real-time previs. Go behind the scenes to see how Unreal Engine supported the team at Sony Pictures Imageworks’ workflow: https://epic.gm/spotlight-kpop-demon-hunters Stream KPop Demon Hunters now on Netflix.

  • Reimagining Previs and Layout for KPop Demon Hunters with Unreal Engine
    2026.02.27 に

    Watch this video to find out what happens when real-time technology meets a global pop phenomenon. Discover how Unreal Engine transformed previs, layout, and iteration on ‘KPop Demon Hunters.’ ‘KPop Demon Hunters’ is more than just a film—it’s a cultural phenomenon. The project combined fast-paced action, dense crowds, and concert-scale lighting in ways that were hard to evaluate with traditional layout and previs. Key creative decisions depended on seeing how action, lighting, materials, and effects worked together, not in isolation. To answer those questions earlier, the team needed a way to visualize near-final imagery at the start of the pipeline—which led them to Unreal Engine. To find out more, read the blog post: https://unrealengine.com/spotlights/reimagining-previs-and-layout-for-kpop-demon-hunters-with-unreal-engine KPop Demon Hunters is streaming now, only on Netflix. Want to learn about animating in Unreal Engine? Take a look here: unrealengine.com/uses/animation #KPopDemonHunters, #UnrealEngine, #SonyPicturesImageworks, #BlueprintVisualScripting, #UniversalSceneDescription, #USD, #ControlRig, #Netflix

  • Automotive Substrate Materials: Free on Fab
    2026.02.27 に

    Built entirely on Substrate, Unreal Engine’s next-generation material system, this pack provides a physically accurate, production-ready material foundation for automotive visualization. Automotive Substrate Materials include: – Over 280 automotive-focused materials covering the most common vehicle material types – 150 material setup assets and 47 reusable material templates to speed up iteration – A zoo-style overview map organized by material type. – A calibrated look development map built for high-quality automotive rendering Download the materials at: https://fab.com/s/bde84e86048d Get more information here: https://www.unrealengine.com/en-US/news/get-over-280-production-ready-automotive-substrate-materials-for-ue-5-7-free-on-fab #UE5 #UnrealEngine #Automotive #AutoViz #Substrate #SubstrateMaterials #Fab

  • Exploring TechAudioTools Content | Inside Unreal
    2026.02.26 に

    Come join Eric and Dan from the Tech Audio team at Epic Games as they walk through powerful new resources for sound and music designers. During this presentation, viewers will learn more about the TechAudioTools ecosystem and the deep integration made possible by MetaSound Viewmodels. Topics will include MetaSounds, editor utilities, custom preset widgets, and viewmodels. Helpful links: TechAudioTools Content on Fab | https://www.fab.com/listings/d44cbd49-7691-4f82-abdb-6428c78508f6 TechAudioTools Content Documentation | https://dev.epicgames.com/community/learning/tutorials/DE7d/unreal-engine-techaudiotools-content-5-7-documentation

  • Access to Fab Marketplace & Quixel Megascans from within Unreal Engine made VFX on Sinners faster!
    2026.02.26 に

    Find out how academy award nominated VFX Supervisor Michael Ralla and Emmy award winning Visualization Supervisor Pepe Valencia were able to assemble their vision in real-time in our Fireside Chat here: https://youtu.be/lUKR7lZoFYI

  • Sony Honda Mobility’s 2026 AFEELA 1 Digital Cockpit Powered by Unreal Engine 5
    2026.02.26 に

    Watch this video for a look at the powerful next-gen HMI capabilities of the AFEELA 1—Sony Honda Mobility’s first ever model. Sony Honda Mobility recently showcased several AFEELA 1 vehicles that featured stunning Unreal Engine-powered in-cabin experiences. These include a 3D-native map rendering system, next-generation ADAS view mode on the cluster display that visualizes vehicle perception in real time, and a fully interactive interface that blends real-world data with entertainment and information in motion. Find out more about creating automotive human-machine interfaces with Unreal Engine here: unrealengine.com/uses/hmi #HMI, #HumanMachineInterfaces, #UnrealEngine, #SonyHondaMobility, #AFEELA1, #3DMap, #ADAS, #CES2026

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