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  • Unreal Engine 6: Verse | State of Unreal | Unreal Fest Chicago 2026
    2026.06.24 に

    Verse is a next-generation programming language, purpose-built to power massive, persistent game worlds at scale. With Verse we wanted to make saving game data way simpler. The Verse runtime can automatically synchronize and save any global state for the program, and share that state across all running instances of a game or ecosystem. Find out more in our blog post: https://epic.gm/road-to-ue6 #Verse, #UE6, #UnrealEngine6, #UnrealEngine, #StateOfUnreal, #UnrealFestChicago2026,

  • Unreal Engine 6 | State of Unreal | Unreal Fest Chicago 2026
    2026.06.24 に

    Watch this clip from the State of Unreal at Unreal Fest Chicago 2026 and discover Epic’s vision for Unreal Engine 6. UE6 is about evolving how we ship and operate games. Rendering will keep getting better, cook times will come down, and iteration loops will get tighter. Gameplay programming needs to get simpler for creating persistent, live, large-scale worlds and content, as well as code, should be portable across games and engines. Find out more in our blog post: https://epic.gm/road-to-ue6 #UE6, #UnrealEngine6, #UnrealEngine, #StateOfUnreal, #UnrealFestChicago2026,

  • Shining Isle Productions goes all-in on Unreal Engine for The Wingfeather Saga
    2026.06.24 に

    Watch this video to discover how Shining Isle Productions moved its whole animation pipeline into Unreal Engine, training artists fast, rigging and animating entirely in-engine—and unlocking faster iteration, instant reviews, and the time to go from good to great on The Wingfeather Saga. Based on the beloved children’s fantasy series by singer-songwriter Andrew Peterson, animated TV show ‘The Wingfeather Saga’ has entranced parents and children alike. Find out how Shining Isle Productions was able to dramatically slash production times and costs on the project, freeing them up to make the extra creative iterations that gave the show its big-budget look and feel. Read the full story here: https://epic.gm/spotlight-the-wingfeather-sage #TheWingfeatherSaga, #ShiningIsleProductions, #AndrewPeterson, #Animation, #UnrealEngine, #UE5, #ControlRig, #Sequencer, #BlueprintVisualScripting

  • Using UE 5.8 with Image and Video Generation | State of Unreal | Unreal Fest Chicago 2026
    2026.06.24 に

    During the State of Unreal at Unreal Fest Chicago 2026, we explored how using Unreal Engine tools in tandem with image and video generation can enable artists to work with greater intention and creative control. It’s now possible to match generation to camera framing in your UE viewport, generate variations of similar existing scene elements, totally restyle scenes to fit project parameters, and more. Watch this clip for a dive into this new workflow, and check out our blog post to explore all the updates in 5.8: https://epic.gm/ue-5-8-blog #ImageGeneration, #VideoGeneration, #UnrealEngine5.8, #StateOfUnreal, #UnrealFestChicago2026, #UE5.8

  • Tech Note: Various issues with PoseSearchColumn in Choosers in 5.8
    2026.06.23 に

    Tech Note: Various issues with PoseSearchColumn in Choosers in 5.8 | Knowledge baseVarious issues with PoseSearchColumn in Choosers in 5.8dev.epicgames.com

  • Tech Note: Behaviour change with Root Motion and Notify generation in Sequencer in 5.8
    2026.06.23 に

    Tech Note: Behaviour change with Root Motion and Notify generation in Sequencer in 5.8 | Knowledge baseBehaviour change with Root Motion and Notify generation in Sequencer in 5.8dev.epicgames.com

  • Build Worlds and Build Bonds with Creature-Based Islands | Creating in Fortnite
    2026.06.23 に

    Learn how to bring Fortnite Sidekicks into your islands as NPCs, and take a deep dive into the new props, galleries, and assets designed for games where Sidekicks shine.

  • Model Context Protocol (MCP) Server Support in UE 5.8 | State of Unreal | Unreal Fest Chicago 2026
    2026.06.23 に

    Unreal Engine 5.8 ships with experimental Model Context Protocol (MCP) server support, bringing agentic workflows into the editor. MCP is an open standard that enables agents to connect directly to a project. Rather than acting as assistants that simply copy and paste, these agents become active collaborators that understand and operate within specific Unreal Engine workflows. Watch this clip from the State of Unreal at Unreal Fest Chicago 2026 to find out more, and check out our blog post to explore all the new updates in 5.8: https://epic.gm/ue-5-8-blog #ModelContextProtocol, #MCP, #AgenticWorkflows, #UnrealEngine5.8, #StateOfUnreal, #UnrealFestChicago2026, #UE5.8